Skip to main content

Why Redfall Fell for Me: A Quick Look

Arkane's Next AAA Game Didn't Deliver on AAA

Redfall disappointed us


There was a lot of interest surrounding Arkane's next title, Redfall, but I didn't really buy much into it. I find that reserving a lot of thoughts behind hype is probably best since media coverage can definitely skew final product comparison. But after recently resubbing to gamepass, I realized Redfall was in that library and foraged into the game knowing very little.

Like many, I was disappointed. There were a lot of promising systems in the game like character abilities, a wealth of different weapons, and an open-world style of approach. Unfortunately, everything seemed extremely half-baked. I kind of just stuck to one shotgun because it had an awesome skin and I could one-shot nearly every enemy. The vampires in the world weren't all that challenging, either. Fire a few shells off and then finish with a jab with a stake-mounted weapon. 

redfall was a disappointment



Character abilities didn't seem all that useful either (I played Jacob Boyer). One ability allowed you to see characters behind obstacles outlined in red. Great, except it didn't matter much since they weren't large threats to begin with. I stopped using abilities and forgot about them. Chalk it up to the difficulty level I suppose, but I doubt I would have enjoyed using them in higher levels.

One lackluster feature too was dying didn't seem to be that much of a problem in the game. Countless times I died only to respawn nearby, where I'd just return and repeat my lootfest, either taking out humans or vampires. I would have liked to see *some* kind of detriment to dying to keep it a little more engaging.

redfall disappointed



I do have to hand it to Arkane for putting together an interesting open-world design in Redfall where the sun is blocked out permanently from the vampires taking over the town. They even secluded the town by warping the seawater around the town and freezing it in this wild, tornado-like blockade. It was a pretty impressive graphical demonstration, but not enough to warrant much play. 2.5 hours in and I moved on.

Rumor has it that some devs were pulled from Redfall to work on another unannounced project. Everyone's guess is Dishonored 3. I didn't finish the original and never touched the second, but as a recent Deathloop finisher, I think maybe that's a series I should explore more. With that said, Redfall was just a disappointment. I'm glad I gamepassed and then passed on it.

Popular posts from this blog

How to Tell if Someone is Viewbotting (and other malicious things)

There's an aspect of livestreaming video games that gets under my skin a bit. Viewbotting. A lot of streamers have done it in the past. In fact, I once caught someone viewbotting and looked at who the bots were "following." A laundry list of very familiar names showed up, many partnered accounts on Twitch with millions of followers. Well-known streamers making a living. It's definitely abused a lot on streaming platforms, sort of the "black hat" method of livestreaming. Thankfully, nobody I saw listed from those bot accounts was any streamer that I was supporting. I don't bother supporting anyone trying to find "get partnership quick" methods. If you want to build a business out of streaming video games , then please don't bother viewbotting. You'll eventually find you wasted your money and your community will likely abandon you. However, if you feel that someone is viewbotting, here's a few ways you can tell someone is...

3 Ways How to Stay Motivated When it Comes to Twitch Streaming

  This is a difficult topic for me for various reasons. Probably the most glaring reason that it's difficult for me is that I, among others, have been going through motivational slumps in the past several months when it comes to twitch streaming . For others, their stream is entirely a business so the motivation isn't really a factor; if you don't stream, it affects your standard of living. For others, especially those that are trying to establish their selves by "doing the grind," motivation comes and goes. It's never an easy answer to the motivation question, but I think I've been able to whittle motivation when it comes to twitch streaming down to 3 methods. Here they are: 3 Methods to Motivate Yourself Streaming A Quick Guide to Getting Back on the Twitch Track So, as before, these are 3 methods or ways for those of us that are trying to push the envelope when it comes to streaming—not the ones that are well established and make a living from full-time...

Riddlewood Manor: A Game that Doesn't Know What it Wants to Be

 Riddlewood Manor: A Horror or Humor Game? Jumpscares and Hilarious Moments      I'll admit I wasn't sure about what I was getting into with Riddlewood Manor. Tis the season to be horrific, so I was happy to receive a key from Stride PR to check out the game. I'm no fan of jumpscares, so I'm extremely happy the game provided a jumpscare alert so I could whip off my headphones and brace myself. My viewers at times love to use my alerts to make me nearly lose my lunch. Downwards. I was excited to jump into the first horror-based game for the 'ween season. Plus, puzzle games are kind of my thing (you did  get that it was a puzzle game, correct?). As one of the few keys I've received for the season, I wasn't sure what to expect. Expect the Unexpected: Almost Horror Riddlewood Manor  needs no tutorial (although it has one) but it's a straightforward adventure/horror/humor game that throws in some mostly intuitive puzzles. There's not a lot of challenge he...