Riddlewood Manor: A Horror or Humor Game? Jumpscares and Hilarious Moments I'll admit I wasn't sure about what I was getting into with Riddlewood Manor. Tis the season to be horrific, so I was happy to receive a key from Stride PR to check out the game. I'm no fan of jumpscares, so I'm extremely happy the game provided a jumpscare alert so I could whip off my headphones and brace myself. My viewers at times love to use my alerts to make me nearly lose my lunch. Downwards. I was excited to jump into the first horror-based game for the 'ween season. Plus, puzzle games are kind of my thing (you did get that it was a puzzle game, correct?). As one of the few keys I've received for the season, I wasn't sure what to expect. Expect the Unexpected: Almost Horror Riddlewood Manor needs no tutorial (although it has one) but it's a straightforward adventure/horror/humor game that throws in some mostly intuitive puzzles. There's not a lot of challenge he...
Arkane's Next AAA Game Didn't Deliver on AAA There was a lot of interest surrounding Arkane's next title, Redfall, but I didn't really buy much into it. I find that reserving a lot of thoughts behind hype is probably best since media coverage can definitely skew final product comparison . But after recently resubbing to gamepass, I realized Redfall was in that library and foraged into the game knowing very little. Like many, I was disappointed. There were a lot of promising systems in the game like character abilities, a wealth of different weapons, and an open-world style of approach. Unfortunately, everything seemed extremely half-baked. I kind of just stuck to one shotgun because it had an awesome skin and I could one-shot nearly every enemy. The vampires in the world weren't all that challenging, either. Fire a few shells off and then finish with a jab with a stake-mounted weapon. Character abilities didn't seem all that useful either (I played Jacob Boye...