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Showing posts from March, 2020

Doom Eternal: This Ish is Fun

Livestreaming Doom Eternal: This is Some Fun Shit
I haven't had this much fun with a videogame in a long time. 
Doom Eternal works a little differently than what you'd expect from a standard first-person shooter--which is what makes it incredibly difficult to livestream it. 
It's a bit more like a resource management game, where you're constantly using either health, armor, or ammunition. I'm sure there are other resources because I've barely tapped into the game, but with initial looks, this frag-fest is unbelievably fun—and badass.



But Doom Eternal takes this constant resource management and wraps it into an absolute gorefest. I honestly regret at this point not picking up Doom 2016 simply because this title likely speaks volumes about how the previous game was.
And I'm sure with Doom Eternal's popularity right now, this is a sign that the latest release is definitely better. Even watching a livestream of the game is entertaining as hell because ther…

Ethical Streaming Guidelines: Making Money Playing Video Games

I've always had a bit of an ethical problem with streaming video games. It's one of the reasons why I decided to de-monetize my channel after several years. After running into politics, community neglect, and a metric fuckton of other problems, I decided it wasn't worth it for me.

With that said, I have no problem with others monetizing their own channels. Some people have put mountains of work into their own projects only to see paltry ROI with them.

But, with that said, here's a look into the ethics behind streaming video games for money.
A Look into Ethics on the Latest Videogame Craze It's probably one of the least talked-about questions in this industry because a lot of enthusiasts are seeing their dream jobs come true.

I remember talking with several friends in the past about how big of a dream it would be to play video games for money. It would be our dream job--the reason we wake up and exist.

Now, for many, that's a reality. But is it ethical? That…

The Death of the Console: Videogame Streaming Services Taking Over

It's much like Bill Paxton said in Twister: "It's already here."

I've been geeking out lately over cloud-based game streaming services such as Google Stadia, GeForce Now, and Microsoft's XCloud. I actually prefer them over having consoles for numerous reasons, even though consoles do have their advantages.

Here, I'll take a look at advantages and disadvantages over cloud-based game streaming services--a more overall approach instead of an individual look, mostly because I haven't had time to look at all of them in-depth. However, a lot of what's touched on here is biased towards Google Stadia.

In the age of livestreaming videogames, it's only a matter of time before consoles disappear. Here's my reasoning why:

Why Cloud-Based Game Streaming Services Will Win In the mid-90s, people often lined up outside of storefronts on release day to get consoles. I mean, why not? Each of them boasted incredibly powerful hardware contained in a compact …