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Cyberpunk 2077: What Else Are We Talking About?

CyberPunk 2077: Meeting My Expectations I avoided the hype. Stuck to what I understood about CD Projekt Red. Recognized that this was an 8.5 year development. Didn't stick to the lore. And admittedly, Cyberpunk 2077 met my expectations which, to be transparent, weren't all that high. The first demo I saw at E3 was arguably the worst demo I've ever seen—unresponsive AI, a crash mid-demo, and a poorly-matched pair of people representing the game—and so I felt a lot of problems might carry forth into the finished game. Whether or not I could stream the game on Twitch was also a concern, because if a game is going to launch poorly, you won't be getting much of an audience either. Sure enough, Cyberpunk 2077 launched unfinished. 8.5 years is a long time for a single release, and at that point, you have to wonder what's cooking in the kitchen. But I'll approach the most important question about the game that's on a lot of peoples'